"Open Fire!"
The Admiral is an Amethyst Tribe tower, costing 6,500 XP to unlock. He provides special buffs to nearby towers while simultaneously dealing high damage on his own.
"After moving up the ranks of the Amethyst Tribe, Philip managed to become a highly regarded admiral with his incredible help on the battlefield. Providing buffs and dealing high damage on his own at the same time, Philip definitely deserves the title."
Statistics & Upgrades
Level 0 ($1,200):
6 Damage
0.4 Firerate
16 Range
Towers in his range gain +2 Damage
Level 1: Board Certified ($875)
+3 Damage (9)
Towers in his range gain +50% Projectile Speed
Level 2: Navy Cross ($2,200)
0.4 --> 0.2 Firerate
+3 Range (19)
Level 3: Guided Attacks ($3,655)
+5 Damage (14)
Adds 3 Small Planes that drop 3 bombs every 2 seconds that deal 10 damage per bomb. Planes fly in figure-eight patterns.
Level 4: Renowned Hero ($8,850)
0.2 --> 0.12 Firerate
+5 Range (24)
Towers in his range gain +5 Damage and +20% Range
Bombs dropped by planes deal 35 Damage.
Level 5: True Expertise ($16,750)
+30 Damage (34)
0.12 --> 0.05 Firerate
Towers in his range gain +15 Damage and +80% Projectile Speed
Gains 3 Additional Planes
Bombs dropped by planes deal 120 damage, planes also drop them 4 at a time.
Level 6 (Mastery Upgrade): Medal of Honor ($196,000)
+110 Damage (144)
0.05 --> 0.02 Firerate
+8 Range (32)
Towers inside his range gain +30 Damage, +100% Projectile Speed and +6 Pierce.
Planes now also fire 4 Anti-Void missiles that deal 800 Damage and gain +50% damage to Massive Voids and above every 1.5 seconds
Bombs dropped by planes deal 500 damage, planes also drop them 6 at a time.
Gains 4 Additional Planes