Overview
—Narrator
- Enemies (also known as Voids or Zombies) are the entities you fight against in the game. They are only damaged by towers (excluding Farm and Beacon, of course) and have a health bar indicating how much life they have left. If this number drops to 0, they will die and disappear (except the death animations of Void Lords, Inferno Bosses, and other event bosses). Failing to kill an Enemy will result in it reaching your base, thereupon damaging your healthbar. If enough enemies reach your base, their health adding up to or surpassing your own health total, you lose.
- They appear in waves, with each wave having a set amount of enemies, varying slightly between modes.
- There are several different variations of enemies, each with different effects, such as Hidden, Armoured, Regenerate, and Lead, with more subtle differences between some, such as faster or tankier enemies. Damaging and killing enemies is the only way of obtaining cash without the help of Wave Cash, or certain towers like Mayla or Farm, making killing Enemies your primary source of income.
Enemies
All enemies are listed by their first in game appearance, assuming that it's the lowest difficulty they can appear on. Note that enemies health increases with each wave, and their Health Points (HP) should be taken from the earliest possible appearance to keep absolute consistency.
Lead-type enemies are unable to be damaged by certain towers like Gunner and Sergeant unless buffed by Level 5 Ruby Queen or by reaching a specific level (e.g. Level 3 Gunner). Hidden-type enemies cannot be targeted if the tower doesn't have hidden detection. Hidden detection is obtainable by reaching certain levels on your towers, varying with the tower.
Some towers like Alien and Ice Cat don't have hidden detection; This can be counteracted by using a Level 3 Beacon, which gives hidden detection to all towers in it's radius. Alternatively, a Level 4 Magician can strip enemies of their hidden status, allowing other units to attack them, although this is a less reliable method.
If you want to make enemies become more difficult, you can add mutations when making a game. For more information about mutations you can check the page here.
Default
Weak Void Wave 1 3 Health |
Normal Void Wave 4 (5 in Easy) 7 Health |
Tough Void Wave 7 (8 in Easy) 12 Health |
Quick Void Wave 9 (10 in Easy, Medium) 4 Health |
Void Ghost Wave 15 10 Health Hidden Properties |
Large Void Wave 20 325 Health Freeze Immunity |
Armored Void Wave 21 45 Health (w/ 15 Shield) |
Heavy Void Wave 23 45 Health |
Lead Void Wave 26 80 Health Lead Properties |
Speedy Void Wave 26 35 Health |
Dark Void Wave 30 100 Health |
Void Mage Wave 30 (Grandmaster) 1,000 Health Fire Immunity |
Fuser Void Wave 30 (Grandmaster) 225 Health Summoned |
Void Phantom Wave 32 122 Health Hidden Properties |
Armored Large Void Wave 35 735 Health (w/ 337 Shield) |
Beefy Void Wave 40 3,000 Health |
Healing Void Wave 41 102 Health Regeneration Properties |
Carbon Void Wave 45 150 Health Lead Properties |
Armored Beefy Void Wave 50 5,212 Health (w/ 2,100 Shield) |
Cloaked Void Wave 57 700 Health Hidden Properties (w/ Cloak) |
Huge Void Wave 60 21,334 Health |
Armored Huge Void Wave 60 (Apocalypse, Master) 37,194 Health (w/ 15,860 Shield) |
Swift Void Wave 61 175 Health |
Aiding Void Wave 61 350 Health Regeneration Properties |
Duplicator Void Wave 61 (Grandmaster) 300 Health |
Large Lead Void Wave 62 2,150 Health Lead Properties |
Titanium Void Wave 63 450 Health Lead Properties |
Void Ghoul Wave 64 500 Health Hidden Properties |
Deadly Void Wave 66 650 Health |
Haunting Void Wave 70 2,222 Health Hidden Properties |
Massive Void Wave 80 166,667 Health Knockback, Freeze Immunity |
Amethyst Void Lord Wave 60 (100 in Endless) 300,000 Health (4,000,000 in Endless) |
Ruby Void Lord Wave 80 (125 in Endless) 3,000,000 Health (5M in Endless) |
Hybrid Void Lord Wave 100 (150 in Endless) 9,000,000 Health (6M in Endless) |
Winter Event 2021
Cold Void Wave 1 20 Health |
Snow Void Wave 3 15 Health |
Iced Void Wave 6 40 Health |
Clear Void Wave 10 30 Health Hidden Properties |
Frozen Titan Wave 20 1,100 Health |
Dense Void Wave 21 169 Health |
Steel Void Wave 23 96 Health |
Void Conjurer Wave 25 1,870 Health (w/ 660 Shield) |
Chilled Void Wave 28 233 Health |
Void Blizzard Wave 35 10,400 Health |
Sentient Void Wave 40 21,000 Health |
Dark Ice Wave 41 341 Health Hidden Properties |
Super Chilled Wave 42 468 Health |
Arctic Void Wave 50 48,000 Health Fire Immunity |
Windy Void Wave 51 648 Health |
Frigid Void Wave 55 3,401 Health |
Frozen Guardian Wave 59 133,501 Health |
Absolute Zero Wave 60 2,731,500 Health |
Ghost Pepper Challenge/Carolina Reaper Gauntlet
Mini Magma Wave 1 (Carolina Reaper) 5 Health |
Normal Magma Wave 3 (Carolina Reaper) 8 Health |
Hot Magma Wave 8 (Carolina Reaper) 15 Health |
Magic Magma Wave 32 (Carolina Reaper) 125 Health |
Magma Minion Wave 60 (40 in Carolina Reaper) 600 Health |
Inferno Decoy Wave 40 Summoned |
Inferno Boss Wave 40 40,000 Health |
Summer Event 2022
Mini Hydra Wave 1 (Hydra Gauntlet) 5 Health |
Normal Hydra Wave 3 (Hydra Gauntlet) 8 Health |
Dense Hydra Wave 8 (Hydra Gauntlet) 15 Health |
Hydra Splitter N/A |
Hydra Split N/A |
Hydra Minion Wave 40 N/A Health Summoned |
Hydra Shocker Wave 40 4,200 Health Summoned |
Hydra Witch Wave 40 43,550 Health |
Halloween Event 2022
Witch of Darkness Wave 40 |
Blind Bat Wave 40 Summoned |
Witch of Heat Wave 40 |
Magma Bat Wave 40 Summoned |
Magma Totem Wave 40 Summoned |
Witch of Greed Wave 40 |
Gold Bat Wave 40 Summoned |
Bat of Misfortune Wave 40 Summoned |
Winter Event 2022
Ice Archer Wave 60 (Stage 1) |
Light Ice Wave 60 (Stage 1) Summoned |
Iced Huge Wave 60 (Stage 1) Summoned |
Cold Brute Wave 40 (Stage 2) |
Hard Ice Wave 40 (Stage 2) Summoned |
Iced Massive Wave 40 (Stage 2) Summoned |
Cold Apprentice Wave 40 (Stage 3) |
Fortified Ice Wave 40 (Stage 3) Summoned |
The Blademistress Wave 40 (Stage 4) |
Void Ice Wave 40 (Stage 4) Summoned |
Frozen Guardian Wave 40 (Stage 4) Summoned |
Sentient Void Wave 100 (Stage 4) Summoned |
Summer Attack 2023
Water Wave 1 10 Health |
Speedy Wave 8 Health |
Tough Water Wave 25 Health |
Clear Water Wave 9 20 Health |
Dense Water Wave 135 Health |
Slow Water Wave 350 Health |
Ocean Wave 950 Health |
Hot Water Wave 95 Health |
Heavy Water Wave 275 Health |
Mega Ocean Wave 6,750 Health |
Aqua Summoner Wave 9,000 Health |
Frozen Water Wave 350 Health |
Ice Wave 350 Health Summoned |
Splasher Wave 1,050 Health |
Aqua Shielder Wave 27,435 Health |
Hard Water Wave 550 Health |
Tsunami Wave 20,475 Health |
Aqua Curser Wave 55,750 Health |
Shallow Wave 2,450 Health |
Mega Tsunami Wave 95,750 Health |
Aqua Guardian Wave 90,000 Health |
Halloween Eruption 2023
Lava Wave 1 10 Health |
Quickfire Wave 3 8 Health |
Tough Lava Wave 6 25 Health |
Lava Ghoul Wave 8 20 Health |
Dense Lava Wave 11 135 Health |
Slow Lava Wave 14 350 Health |
Obsidian Wave 17 950 Health |
Absorber Wave 19 95 Health |
Heavy Lava Wave 21 275 Health |
Mega Obsidian Wave 24 7,182 Health |
Magma Summoner Wave 25 12,960 Health |
Solar Wave 27 1,170 Health |
Flasher Wave 30 3,700 Health |
Magma Brute Wave 35 37,740 Health |
Red-Hot Lava Wave 36 550 Health |
Volcano Wave 40 27,027 Health |
Magma Witch Wave 45 65,044 Health |
Blaze Wave 48 4,038 Health |
Mega Volcano Wave 50 174,625 Health |
Magma Guardian Wave 55 189,550 Health |
Trivia
- From Wave 25 onwards, enemies with more than 40 HP will have their health increased by 2 every wave, and enemies with less than 40 HP will have their health increased by 1 HP per 2 waves.
- Their speed will also gradually increase.
- Low HP voids usually appear in groups, seeking to overwhelm you with sheer numbers over high health
- These include Quick voids, Dark voids, etc.